Forge Walker

Bleed

Blood Magic

Every wound the spell opens stays open, and each new one deepens the last.

Hits from the spells it modifies open bleeding wounds that deal damage over time. Each new wound stacks on the last.

Nature

Category
Blood Magic
Element
Physical
Affects
Any spell
Sockets into
Melee weapons, Bows, Wands, Armor

A Modifier doesn't cast anything by itself. It changes every Active below it in the same item.

Try it in the Workshop →

Stats

Bleed, drops from level 15

Requires Blood Magic level 6

Max stacks
5
Mana cost
×1.2
Bleed per wound
6/s

Base values for this tier, before your category level and Modifiers are applied.