Every wound the spell opens stays open, and each new one deepens the last.
Hits from the spells it modifies open bleeding wounds that deal damage over time. Each new wound stacks on the last.
Nature
- Type
- Modifier
- Category
- Blood Magic
- Element
- Physical
- Affects
- Any spell
- Sockets into
- Melee weapons, Bows, Wands, Armor
A Modifier doesn't cast anything by itself. It changes every Active below it in the same item.
Try it in the Workshop →Stats
Bleed, drops from level 15
Requires Blood Magic level 6
- Max stacks
- 5
- Mana cost
- ×1.2
- Bleed per wound
- 6/s
Base values for this tier, before your category level and Modifiers are applied.